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Effects

The shader tree

Inputs

Inputs highlight matching techniques; nothing is hidden.

01

Color

Make and reshape color: gradients, palettes, grading.
Coming soon
02

Shape

Draw shapes from math: distances, SDFs, polar forms.
Coming soon
03

Pattern

Repeat space: stripes, grids, tiles, cells.
Coming soon
04

Materials

Surfaces from nature: wood, marble, rock, terrain.
Coming soon
05

Elements

Moving matter: fire, smoke, water, energy.
Coming soon
06

Light

1 techniqueHow surfaces catch light: diffuse, shine, rim.
07

Reveal

Show and hide: dissolves, wipes, scans, masks.
Coming soon
08

Distort

Bend what's drawn: warps, swirls, ripples.
Coming soon
09

Stylize

Make it look drawn or retro: toon, outlines, dither.
Coming soon
10

Atmosphere

The air in between: fog, sky, light shafts.
Coming soon
11

Lens

What the camera adds: blur, bloom, vignette.
Coming soon

Filters