Welcome to Creative Center
How visuals are made, one live example at a time.
A map of graphics techniques. Every leaf is a live example you can tweak, learn step by step on the platform you use, and copy into it.
Shaders
The small GPU programs that decide where each vertex goes and what color each pixel gets. Start from a goal, find the technique, open a live card.
- Color
- Shape
- Pattern
- Materials
- Elements
- Light
- Reveal
- Distort
- Stylize
- Atmosphere
- Lens
11 goals · 5 platforms · live in the browser
Design
LaterHalftone, grids, type and color, linked to the shaders that compute them.
3D modeling
LaterTopology, modifiers and UVs, with a model viewer on each card.
Motion
LaterEasing, timing and follow-through, on a timeline you can scrub.
Sound
LaterSynthesis and mixing basics, with audio you can tweak.
Your path
A suggested order for your use case. Each step leads to the next techniques. Change your use case in Settings.
No path for Game development yet. Showing Web & interactive in the meantime.
No path for 3D art yet. Showing Web & interactive in the meantime.
No path for Motion & ads yet. Showing Web & interactive in the meantime.